Roll. Reveal. Rival.
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3–16 characters. Your name in online rooms and on the leaderboard.
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Two dice. One decision.
ROTATE YOUR DEVICE
KAPUTT! plays in portrait mode.
K3-E1 · Extremes ruleset
Keys stay in this browser and are never saved with matches.
Create a room, then send the four-character code to a friend. The host chooses the match rules.
Roll. Reveal either die. Make your call.
Multiply the dice. The result must be strictly greater than the Number to Beat. Score the result and set it as the new target. Otherwise, score nothing and take one Kaputt; the target stays put.
Score the higher die, set the target to the sum, and take no Kaputt.
Attack becomes 36. Defense sets the target to 2 and scores 1. An Attack of 36 still fails against a target of 36. Doubles are normal rolls.
Reach the score target, or let your opponent reach the Kaputt limit. The default is first to 100; five Kaputts and out.
Match started.
Player 2, you’re up.
The previous roll is cleared. Ready for your turn?
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Your opponent will see that you left. Recorded turns stay saved.
This name appears on the leaderboard and in online matches. Stored in this browser only.
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Ranked by wins, then win rate. Periods use UTC; weeks start Monday. Badges cover all time.